SKYHOOK

Earlier on we were planning a fully interior high sci-fi environment. Over a few weeks this adapted to a grungier world with an exterior city environment to swing through

Earlier on we were planning a fully interior high sci-fi environment. Over a few weeks this adapted to a grungier world with an exterior city environment to swing through

For the city map we wanted to fill the space in to make it feel more lived in so we incooporated decal graffiti

For the city map we wanted to fill the space in to make it feel more lived in so we incooporated decal graffiti

I also did some UI design and explored the

I also did some UI design and explored the

The city initially was larger but due to some changes and restraints, a lot of details were cut. one of these being roads with we needed decals for.

The city initially was larger but due to some changes and restraints, a lot of details were cut. one of these being roads with we needed decals for.

Gameplay screenshot entering the city environment

Gameplay screenshot entering the city environment

I realised I never posted some of my collaboration projects whilst at University. Here is Skyhook, a speed running game utilising a hook to grapple and fling yourself to increase your speed and dodge enemies.
I was lucky enough to work as the art lead for such an incredible team.